Senua’s Sacrifice, Ninja Theory ‘s latest release in 2017 for PlayStation 4, one of the Xboxes, a PC, and later Nintendo Switch offers an immersive and exquisite action-adventure experience Has been an important and public success.

I think it’s a bit late to write about it, but it’s still about this game, which I’ll discuss in this week’s article. So accompany me during this review of 1 of the foremost interesting and different games of 2017.

Hellblade: Senua's Sacrifice — Senua's Schizophrenia Journey

Plot

Before working on the storyline of the game itself, it’s important to understand a little more about the story that inspired this piece. We also point out that the historical events presented here are very clipped summaries.

Gameplay

The mechanics of combat are very simple, additionally to basic movements like walking and running, Senua can perform two sorts of attacks, weak and powerful, to avoid and bias. In addition, the character can perform melee attacks to break the defenses of enemies, especially those with shields. You can also perform a special action called focus.

This ability allows Senua to pause for a short time, canceling the actions of certain enemies and facilitating their movement during combat. However, for this to happen, the player must fill in the mirrored time signature of the protagonist with the number of attacks x.

These mechanics make combat flow in a fairly fun way, but over time it becomes a bit repetitive and monotonous. Once players have full control over their actions, this lack of depth is clearly not the focus of the game, so I think it’s perfectly understandable, but it’s hard to be surprised by some difficulties. Probably. The player, a lot of fun in a variety of collision with the enemy and boss taste you can. By the way, this is great. Because, in addition to the representation of mythical creatures such as Surtr, the Fire Giant, and Valravn, it is also a traumatic expression that symbolizes the life of the hero and the god of illusion.

Another very important element of the game is the puzzle. This unfortunately suffers from the same repeatability factor. During the journey, Senua encounters several stamps that impede progress. To unlock them, the character must form symbols with objects scattered throughout the landscape, activate runes, and move between planes of reality.

At first, these challenges seem interesting as they reflect the distorted mind of the protagonist and tweak the protagonist’s perceptions to change the map and traceable routes. However, as we progress, the challenges become a little dull and players may not immediately understand what they have to do.

Another mechanism worth mentioning is the curse mechanism given to Senua. In the first few minutes of the camp, we are amazed at the dark man who curses the hero. A black mark remains on her arm, which spreads little by little with each death, and as soon as she reaches the character’s head, the entire journey ends and the entire save is deleted. This element captures the most unsuspecting players and creates an even more tense atmosphere for all upcoming conflicts and events.

Unfortunately, the producer has already published it, and this is just a joke, letting us know that the file will not be deleted after thousands of deaths. Anyway, this continues to be a great mechanic, and even if it’s wrong, you can work with every message the game wants to go through to create a sense of fear and attention in the minds of both the protagonist and the player.

Design and atmosphere

Being a game that explores the culture of the Vikings, Hellblade faithfully represents the scenarios of these groups. Here you come up with a wooden inn with shields and runes, rocky islands, dark forests, stone buildings, swamps and more. Unfortunately, due to its high linearity, players cannot explore these locations in detail and only follow the paths previously defined by the developer.

The scenario also counts some Loreston. From the rise of kingdoms such as Ginnungap and Muspelheim to the creation of the world from the body of the first creature, Imir, a magical rock with runes scattered throughout the map that record many of the ancient Viking beliefs. Leaded to the arrival of Ragnarok.

The game exposes one of the most beautiful environments in the genre and head-on beats the graphic quality found in great titles released that year, such as Nioh and Mass Effect Andromeda. Much of this beauty comes from the graphics engine used in Ninja Theory, which captures facial and body movements to better represent a character’s emotions, expressions, and behaviors. The game also has excerpts of real-life actor scenes. For example, at a particular time, Senua has a vision of her past, in which a character represented by an actor who interacts directly with our hero is presented. This technique is very interesting because it further contributes to the distorted construction of the worldview that the hero has.

The soundtrack, in turn, was composed of the collaboration of two industrial rock bands from COMBICHRIST USA, and from the VNV State United Kingdom. The melodies and songs are quite tense and complement the dark setting of the game.

Still, in terms of sound, I had to talk about voice systems. As mentioned earlier, in order for some people to whisper to Senua’s ears and give them a more realistic tone, developers have decided to capture all these soundtracks with a binaural microphone (a famous ASMR one). I have selected. This allows you to determine the direction of origin for each note. Always these voices speak to the character, insult her (coward, weak, stupid), encourage her (she is a great warrior, that’s the way), puzzle Give hints to solve or about the weaknesses of enemies and bosses. All of those factors are believed to form players as uncomfortable as Senua, especially when wearing an honest headset.